(Source: airows)

lomographicsociety:

Kamil Tamiola, an adventurer-scientist-photographer who also encourages everyone to look up to the night sky once in a while. In a talk for TEDx (which you will find below in a bit), he shares his reason for braving extreme conditions and intimidating landscapes just to find the perfect spot to gaze up to the night sky, and ultimately, take photos of it. 

http://bit.ly/1gyi8qC

(via yourqueen-viktoria)

pinkdisney:

darecrow:

iamnotavegetable:

Motoi Yamamoto - Labyrinth (salt)

Someone made this.
With salt.
I’m done.

R E L E A S E T H E S N A I L S

Heh.

(Source: 5582db, via yourqueen-viktoria)

(Source: feellng, via s-undayevenings)

benoitp:

FULL PROJECT : https://www.behance.net/gallery/CROSSROAD-OF-REALITIES/15802679

«A simulacra is an object that does not refer to any underlying reality, but claims to be this reality itself.»
jean baudrillard


The photographic performance of this project is to overlay a material reality with a virtual one, erasing the border between the two worlds. It is a response to the proliferation of visual projects that take place in virtual spaces. It is a questioning about the notion of border and territory. A mix of two distinct realities into a single image. I want to show that we can use a virtual space in conceptual photography and approach these areas with the same sensitivity as the physical space.

Through my wanderings in the game, I observes the surrounding elements with the same look that I uses in my artistic practice in the real world. I strives to demonstrate that photography is not a reality but a means to disclose a tiny part of our vision and perception of the world around us, and to show dissolution/fusion of phenomenal reality within virtual worlds.This series is also a response/adding to the proliferation of visual projects that take place in virtual spaces. It is a questioning about the notion of border and territory

Using my DSLR, I takes screenshots\photography of my wanderings in the game. Places of interest are marked and located on the map using the game’s GPS system. I would often return in a given virtual location, depending on the light or time of the day, color, and weather. It is processed and developed in Lightroom , using a method identical to that used for my other projects. Then comes the reflective stage, to calculate the right angle, the right light at which to put an arm holding a camera in his hands in the picture.

They are gamers’ arm, and self-portraits this add a new perspective and a additionnal “mise en abyme “.

Then I needs to take a picture of a pair of hand form a person mimicking the action of taking the photograph that was originally taken in GTA. The hands are lit in a studio environment, the same way they would be if the person had been present at the same stage in the game (with the same atmosphere, the same shadows and colours, etc.). The real light adds to the artificiality of the subject: the medium through which reality is transformed is once again light. The final step is to assemble the images from both worlds into a single picture.

Through this creative process, within the virtual environment built by a private video game company, I ask questions about the legitimacy and the authorship of artwork created this way.
( other way to think : Through my creative process, within the REAL environment created by mother earth, I ask questions about the legitimacy and the authorship of artwork created this way. I mean I don’t create the nature, what about the authorship of a landscape? I create noting, I only take decision: framing, time, location, weather, time of the day, etc. so I make the same in the game (except more boring and long than in real life).

Also during the project I ask myself a lots of question about the possible disappearance of the photographic medium as we know it. Our environment tends to be more and more dematerialized, workspaces are now to be found in the Cloud, relationships and social exchanges take place increasingly in virtual networks , while gamers compete on online networks .

(via benoitpscreenshot)

(Source: april-look, via ephe)

asthetiques:

Float House by Pitsou Kedem Architects.

asthetiques:

Float House by Pitsou Kedem Architects.

rubberbandgirlme:

“once you lose someone it is never exactly the same person who comes back.”

(via rebekmikaelsons)

weandthecolor:

Huge Photoshop Branding and Stationery Mockup
This extensive stationery and branding mockup consists of 12 fully layered Photoshop (psd) files with over 60 mock-up objects and a very useful help file.
Download the whole mockup for low budget on GraphicRiver
More about the stationery and branding mockup on WE AND THE COLOR
Follow WATC on:FacebookTwitterGoogle+PinterestFlipboardInstagram

weandthecolor:

Huge Photoshop Branding and Stationery Mockup

This extensive stationery and branding mockup consists of 12 fully layered Photoshop (psd) files with over 60 mock-up objects and a very useful help file.

Download the whole mockup for low budget on GraphicRiver

More about the stationery and branding mockup on WE AND THE COLOR

Follow WATC on:
Facebook
Twitter
Google+
Pinterest
Flipboard
Instagram

stripclubcoupons:

lifemadesimple:

Step by Step: A Great way of Painting your own Mural without Knowing how to Draw

(via yourqueen-viktoria)